🎰 Special move - Bulbapedia, the community-driven Pokémon encyclopedia

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Physical Attacks cause damage as a function of the Attack statistic of the attacking Pokémon and the Defense stat of the defending Pokémon. Most damaging.


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Power Lens defeats a Haunter, that Chikorita would gain 12 EV points in Special Attack. Two would be from defeating the Haunter, four would come from the.


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Physical moves deal damage depending on both the Attack stat of the attacking Pokémon and the Defense stat of the defending Pokémon. There are also a.


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In later generations, special moves typically deal damage depending on the Special Attack stat of the attacking Pokémon and the Special Defense stat of the.


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In later generations, special moves typically deal damage depending on the Special Attack stat of the attacking Pokémon and the Special Defense stat of the.


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Power Lens defeats a Haunter, that Chikorita would gain 12 EV points in Special Attack. Two would be from defeating the Haunter, four would come from the.


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Physical moves deal damage depending on both the Attack stat of the attacking Pokémon and the Defense stat of the defending Pokémon. There are also a.


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In later generations, special moves typically deal damage depending on the Special Attack stat of the attacking Pokémon and the Special Defense stat of the.


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Physical moves deal damage depending on both the Attack stat of the attacking Pokémon and the Defense stat of the defending Pokémon. There are also a.


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Most attacking moves rely on a Pokémon's own strength. Foul Play is a unique attack that actually takes the opponent's attack stat into.


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This also lowers their Attack stats. The user nimbly strikes the target. The user attacks the target while shouting in a startling fashion. The user first heats up its beak, and then it attacks the target. Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. It can also break barriers, such as Light Screen and Reflect. The user bites the target. This move deals twice the damage if the target is Dynamaxed. Bolt Beak. Varies Varies. Before Generation IV , whether a move was physical or special was determined by type. Morpeko attacks and raises its Speed with the energy stored in its cheeks. For example, Earthquake does not make contact despite being a physical move. This also damages the user quite a lot. The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. Bone Rush. Shadow Blast. The higher the user's Defense, the more damage it can inflict on the target. Brick Break. This move's type changes depending on the user's form. This move always goes first. The user attacks with a swift chop. The user smashes into the target at high speed. The user clubs the target with a bone. The user endures attacks for two turns, then strikes back to cause double the damage taken. The user becomes a gigantic shield and slams into the target. A shadowy aura ram attack that also rebounds on the user. Behemoth Blade. This attack never misses. The user attacks the target by poking it with a sharply pointed branch. The user tucks in its wings and charges from a low altitude. Brutal Swing. Bone Club. If the user attacks before the target, the power of this move is doubled. Bolt Strike. Blaze Kick. Please remember to follow the manual of style and code of conduct at all times. Jump to: navigation , search. Beat Up. A wicked blade of air is formed using a shadowy aura. Branch Poke. This may also make the target flinch. The target is bitten with viciously sharp fangs. Most damaging moves of the types that were physical before Generation IV are physical moves, and most Dark moves are also largely physical. Shadow Break. The user strikes everything around it by stomping down on the ground. Shadow End. From Generation IV onward, every individual move is designated as either physical or special, independent of its type. Behemoth Bash. The user launches a kick that lands a critical hit more easily. The user becomes a gigantic sword and cuts the target. Aqua Jet. The user attacks by swinging its tail as if it were a vicious wave in a raging storm. The following Shadow moves are physical moves:. A shattering ram attack with a shadowy aura. Aura Wheel. The user strikes the target with a hard bone two to five times in a row. The user calls out its underlings to pummel the target. Bug Bite. Round objects are hurled at the target to strike two to five times in a row. All damaging moves of the following types are physical moves:. The user attacks by slamming its body into the target. Beak Blast. Personal tools Create account Log in. Categories : Damage categories Physical moves Game mechanics. Critical hits land more easily. However, there are exceptions, such as Focus Blast and Hyper Beam. Arm Thrust. Breaking Swipe. If the user is not holding an item, this attack inflicts massive damage. Body Slam. The user stabs the target with its electrified beak. The user surrounds itself with a great amount of electricity and charges its target. The bone loops around to hit the target twice—coming and going. Bullet Punch.{/INSERTKEYS}{/PARAGRAPH} Anchor Shot. This may also leave the target with a burn. Generation V also introduced three special moves that deal physical damage: Psyshock , Psystrike , and Secret Sword. The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. {PARAGRAPH}{INSERTKEYS}While most physical moves make contact , some do not. Brave Bird. Aqua Tail. If the target is holding a Berry, the user eats it and gains its effect. If the target has already taken some damage in the same turn, this attack's power is doubled. The power of this attack move is doubled if the user has been hurt by the target in the same turn. This lowers the Speed stat of those hit. The user throws the bone it holds. The user drops onto the target with its full body weight. The target becomes unable to flee. Attack Order. Shadow Rush. The user confounds the target with speed, then slashes. Shadow Blitz. The user entangles the target with its anchor chain while attacking. Body Press. The user lunges at the target at a speed that makes it almost invisible. The user swings its body around violently to inflict damage on everything in its vicinity. Aerial Ace.